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A tutorial on making those cool Lee Griggs inspired abstract landscapes in Blender

http://www.cutsquash.com/2014/08/abstract-landscapes-blender/

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Well those trees didn’t come out as expected

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More of these, from cell images this time…

More of these, from cell images this time…

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Emulating the great Lee Griggs, his are way better, see his originals here

Emulating the great Lee Griggs, his are way better, see his originals here

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Need to try and get away from the same old “particle system under the influence of Perlin noise force field” look. I guess the key is to not use Perlin noise and particle systems so much…

Need to try and get away from the same old “particle system under the influence of Perlin noise force field” look. I guess the key is to not use Perlin noise and particle systems so much…

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Just the usual perlin noise and particles, nothing interesting to see here, yet.

Just the usual perlin noise and particles, nothing interesting to see here, yet.

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Generative rivers

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Back to these pixel sorting algorithms, but adding some weighting this time.

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